Friday, 2 November 2007

Progress!!


Well the my head is now in its early stages of being 3d, there are still a few things that need tweaking but the face is coming on nicely. At present one side of the face is done, here I have simply mirrored a copy of it and alligned it for the purposes of the screenshot to illustrate what it looks like. Theres still plenty more to do to it though, such as the rest of the head, the shoulders and lastly the ears, plus the mapping needs to be done as well. Man I need a drink!


Thursday, 1 November 2007

Max is driving me spare :(

I am seriously having problems with max. I don't know why, but so far everytime I try to make my head 3d something either goes wrong or I'm not doing something right, its driving me crazy, just can't figure it out.

When I apply the topology picture as a map, it looks extremely pixelated and I can't use it to create the mesh since its too distorted to see the topology lines. However, when I render the plane its crystal clear! Decided to leave it for the time being and get some sleep, I'll have another crack at it tomorrow when my brain is working properly.

Night-night

General Concerns with the assignment/team + problems with my blog

I know this may sound like I'm moaning and may sound like a bit of a rant but its not I assure you, I'm just generally concerned about whats going on and i'm trying to express it in a way that dosnt come across as being harsh and rude. Its actually quite difficult so please don't take this at face value. I am in no way trying to get at or offend anybody here.

Last firday's meeting to discuss what was going on was (in my opinion) a total shambles. To be honest, I pretty much agree with everything James Ticket said in his blog.

The whole thing was in essence, a shouting match. Nearly everyone who was putting forward contributions was just talking over other people who were also putting forward ideas, and the cumualtive effect resulted in people shouting progressively louder in order to be heard.

When I tried to forward an idea, I just got ignored which resulted in me not wanting to participate. To be honest I wish that I had a pair of headphones at the time because the noise level made it hard for me to concentrate. This is the sort of thing that is all too common in nursery school, we are all adults so we should start to sit down and discuss this as adults without cutting each other short. It was quite pathetic to be blunt.

Also, the whole thing about having teams is'nt really going to work. We should ALL do the modelling between us first, EQUALLY and also ensure that everyone knows EXACTLY what they are doing. Once the models have been done then the makers of the models skin them (ie if person A made a cannon then person A also skins that cannon).

This way everyone does an equal share, and people arn't left twiddling their thumbs waiting to skin and animate stuff, and will also stop people saying 'oh, i've done my bit so I don't have to do anymore'. It will also make the best use of the time we have avaliable, because if we all do modelling first then thhe models will be made in no time, leaving time left over to animate and finish the whole thing off.

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I'm having a little difficulty with my blog, I can't seem to add links to the rest of the team properly, its as if the menu has been disabled or something. Is there any way around this?

My Head In 3d


Well, this post has been long overdue. Heres the reference pictures for creating my face/head in 3d using max with the topology done in adobe photoshop.

I gave up with trying to re-create a ship in the end, mainly because I felt that it was too challenging for me and I was a little out of my depth there.

The main problem I had with it was recreating the hull, its curvature and shpe are dead hard to recreate in 3d (with my current abilities anyways) so instead I am going to recreate the main gun deck on the H.M.S Victory including things like the retention for the cannons, the floorboards and other things that make the ship seem as though it was actually in use by those serving aboard, such as tables etc.